Personal Binary (perbin) #
Description: #
Stub
Schema: #
namespace Hayabusa.PokemonLib;
file_extension "perbin";
//Thanks to pkNX team for this one
table PersonalData {
species: uint16;
form: uint16 = 0x1;
isPresent: bool;
type1: uint8;
type2: uint8;
ability1: uint16;
ability2: uint16;
ability3: uint16;
stat_HP: uint8;
stat_ATK: uint8;
stat_DEF: uint8;
stat_SPA: uint8;
stat_SPD: uint8;
stat_SPE: uint8;
gender: uint8;
growth: uint8;
stage: uint8;
rate: uint8;
unk: uint8;
color: uint8;
height: uint16;
weight: uint16;
TM_A: uint32;
TM_B: uint32;
TM_C: uint32;
TM_D: uint32;
TR_A: uint32;
TR_B: uint32;
TR_C: uint32;
TR_D: uint32;
type_tutor: uint32;
baseEXP: uint16 = 0x122;
EV_HP: uint8;
EV_ATK: uint8;
EV_DEF: uint8;
EV_SPA: uint8;
EV_SPD: uint8;
EV_SPE: uint8;
item_1: uint16;
item_2: uint16;
item_3: uint16;
group_1: uint8;
group_2: uint8;
hatch_species: uint16;
local_form: uint16;
unk_45: uint8 ;
unk_46: uint16;
unk_47: uint8 ;
base_friendship: uint8;
hisui_dexno: uint16;
national_dexno: uint16;
hisui_local_1: uint32;
hisui_local_2: uint32;
hisui_local_3: uint32;
hisui_local_4: uint32;
hisui_local_5: uint32;
move_shop1: uint32;
move_shop2: uint32;
}
table PersonalTable {
entries:[PersonalData];
}
root_type PersonalTable;